Delvantic Core is our own world, but some of the models, animations, sounds and lettering in it were made by independent artists who publish their work for others to use. None of them worked on Delvantic Core: we found what they made, admired it, and gave it a place here. This page is our thank-you to each of them, with what they made, where you will find it in the world, what we adjusted to fit, and the licence it came under. If you made something listed here and would like it described differently, let us know.
27 works · 19 makers
akd·Anees Animates·artisticdude (Ben)·Badre-Eddine·Dan Greenheck·Georg Duffner, Octavio Pardo·Ida Faber·Jan Schupke (Vehicle)·Julien Matthey·Jérémy Bouny·Natanael Gama·Ogrebane·Quaternius·qubodup·rubberduck·Simon Lübeß·StarNinjas·Till Behrend·TinyWorlds (Rick Hoppmann)
| View | Work | Made by | How we use it | What we changed | Licence and what it allows |
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| Creatures | |||||
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Animated Titanus Behemoth #
An animated, kaiju-inspired titan: one skinned body and a walk
Fab · In the world
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Anees Animates See more of their work →fab.com/sellers/Anees Animates | Our mammoth, below the battle platform. | Reduced to 15% of its triangles with smaller textures for the web; a tusk-sweep attack made in code; its feet pinned to the ground as it walks. |
Fab Standard License
Commercial use and changes to fit a project; it may not be resold or given away on its own. No credit required: we give it gladly.
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3D Monster Lowpoly Rigging #
A rigged monster: a hunched, clawed ghoul
Fab · In the world
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akd
@akd44933 on X See more of their work →fab.com/sellers/akd |
The ghoul at the foot of Smutt Rock. | Converted for the web, textures reduced; our own walk and attack animations retargeted onto its skeleton. |
Fab Standard License
Commercial use and changes to fit a project; may not be resold or given away on its own. No credit required: we give it gladly.
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| Characters | |||||
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Modular Skeleton Army #
Six undead heroes with their weapons and armor
Fab · In the world
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Ida Faber See more of their work →fab.com/sellers/IdaFaber | Archers' bows and mages' staffs in battle. | Converted for the web with lighter textures; our animations retargeted onto its skeleton. |
Fab Standard License
Commercial use and changes to fit a project; may not be resold or given away on its own. No credit required: we give it gladly.
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Universal Base Characters #
Base human bodies, skin tones, hair and beards
quaternius.com · In the world
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Quaternius
@quaternius on X See more of their work →quaternius.com |
Every character's body. | Converted to lighter files with shared textures; bones renamed for our engine; each character baked once, with lighter copies for distant soldiers. |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Modular Character Outfits – Fantasy #
Knight, noble, peasant, ranger and wizard outfits, helmets, crowns and pauldrons
quaternius.com · In the world
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Quaternius
@quaternius on X See more of their work →quaternius.com |
Every character's clothes and armor. | Fitted to our bodies and re-weighted where armor met the shoulders. |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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| Animation | |||||
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Universal Animation Library #
Hundreds of animations on one skeleton
quaternius.com · In the world
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Quaternius
@quaternius on X See more of their work →quaternius.com |
How everyone moves and fights. | Compressed; trimmed into smaller sets for visitors; renamed for our engine. |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Universal Animation Library 2 #
More animations on the same skeleton
quaternius.com · In the world
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Quaternius
@quaternius on X See more of their work →quaternius.com |
More battle movements. | Compressed; trimmed into smaller sets for visitors. |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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| Weapons, shields and armor | |||||
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Fantasy Props MegaKit #
211 fantasy props: weapons, shields, tools, potions
quaternius.com · In the world
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Quaternius
@quaternius on X See more of their work →quaternius.com |
The swords, axes, hammers and shields in battle. | Converted to lighter files with shared textures; a greatsword made by scaling the steel sword. |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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| The land: trees, rocks and buildings | |||||
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Ocean (sky images) #
The sky images from an open-source ocean renderer
GitHub · In the world
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Jérémy Bouny | The sky. | Used as they came. |
MIT License
Use, change and share freely, keeping the copyright and licence notice.
Credit: Sky images from Ocean by Jérémy Bouny (github.com/jbouny/ocean), Copyright (c) 2013 Jérémy Bouny, MIT License. |
| Textures | |||||
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Medieval Village MegaKit (wood trim) #
A medieval village building kit
quaternius.com · In the world
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Quaternius
@quaternius on X See more of their work →quaternius.com |
The timber over the battle platform. | None to the texture. |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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EZ-Tree (soil textures) #
Soil textures from an open-source tree generator
GitHub · In the world
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Dan Greenheck
@dangreenheck on X See more of their work →threejsroadmap.com |
Soil in the castle garden beds. | Used as they came. |
MIT License
Use, change and share freely, keeping the copyright and licence notice.
Credit: Soil textures from EZ-Tree by Dan Greenheck (github.com/dgreenheck/ez-tree), Copyright (c) 2024 Daniel Greenheck, MIT License. |
| Sound | |||||
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20 Sword Sound Effects (Attacks and Clashes) #
Sound effects
OpenGameArt · In the world
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StarNinjas See more of their work →opengameart.org/users/starninjas | Sword swings and clashes. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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RPG Sound Pack #
Sound effects
OpenGameArt · In the world
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artisticdude (Ben) See more of their work →opengameart.org/users/artisticdude | Swords being drawn. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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37 Hits/Punches #
Sound effects
OpenGameArt · In the world
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qubodup See more of their work →opengameart.org/users/qubodup | Blows landing. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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5 Hit Sounds + Dying #
Sound effects
OpenGameArt · In the world
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TinyWorlds (Rick Hoppmann) See more of their work →opengameart.org/users/tinyworlds | Cries of the struck and dying. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Man hurt sounds #
Sound effects
OpenGameArt · In the world
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Simon Lübeß See more of their work →opengameart.org/users/aharabada | A man's cry of pain. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Hurt / Death sound effect for character #
Sound effects
OpenGameArt · In the world
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Badre-Eddine See more of their work →opengameart.org/users/badre-eddine | Soldiers' cries of pain and death. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Fantasy Weapons and Apparel SFX Library #
Sound effects
OpenGameArt · In the world
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Jan Schupke (Vehicle) See more of their work →opengameart.org/users/vehicle | Weapon swings and armor. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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100 CC0 metal and wood SFX #
Sound effects
OpenGameArt · In the world
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rubberduck See more of their work →opengameart.org/users/rubberduck | Metal and wood striking. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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80 CC0 RPG SFX #
Sound effects
OpenGameArt · In the world
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rubberduck See more of their work →opengameart.org/users/rubberduck | Spells and battle effects. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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80 CC0 creature SFX #
Sound effects
OpenGameArt · In the world
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rubberduck See more of their work →opengameart.org/users/rubberduck | Creature cries. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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80 CC0 creature SFX #2 #
Sound effects
OpenGameArt · In the world
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rubberduck See more of their work →opengameart.org/users/rubberduck | More creature cries. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Rage Mode #
Sound effects
OpenGameArt · In the world
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Till Behrend See more of their work →opengameart.org/users/tinyworlds | A warrior's rage. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Fireball #
Sound effects
OpenGameArt · In the world
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Julien Matthey See more of their work →julien-matthey.com | A fireball. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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Teleport Spell #
Sound effects
OpenGameArt · In the world
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Ogrebane See more of their work →opengameart.org/users/ogrebane | A spell of sudden movement. | Used as they came (we choose where each one starts and ends; the files are not cut). |
CC0
Public domain: anything, no conditions. Credit is not required; we give it gladly.
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| Lettering | |||||
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Cinzel #
A typeface inspired by first-century Roman inscriptions
Google Fonts · In the world
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Natanael Gama See more of their work →ndiscover.com | Our headings and buttons. | Used as it came. |
SIL Open Font License, Version 1.1
Use freely, including on websites; the font itself may not be sold on its own.
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EB Garamond #
A revival of Claude Garamont's sixteenth-century type
Google Fonts · In the world
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Georg Duffner, Octavio Pardo
@octaviopv on X
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Our page text. | Used as it came. |
SIL Open Font License, Version 1.1
Use freely, including on websites; the font itself may not be sold on its own.
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